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PARAVOID

A horror platformer set within liminal spaces where you need to piece together your past.

Engine

Unity, C#

Roles

Programmer, Designer

Timeframe

Aug 2021 - Dec 2023

Contributions

This was the first Unity game I ever worked on. I worked primarily on the player movement controller where I implemented the crouching mechanics and double jump mechanic. However, most of this work was unfortunately scrapped because the original player controller codebase was repurposed from a prior project, causing many bugs and needed to be remade entirely halfway through production. I also helped design multiple levels, including the maze area and the parking lot boss fight.

paravoid screenshot.PNG
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©2023 by Jade Spooner. Proudly created with Wix.com

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