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Jade Spooner
Contributions
This was the first Unity game I ever worked on. I worked primarily on the player movement controller where I implemented the crouching mechanics and double jump mechanic. However, most of this work was unfortunately scrapped because the original player controller codebase was repurposed from a prior project, causing many bugs and needed to be remade entirely halfway through production. I also helped design multiple levels, including the maze area and the parking lot boss fight.

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